/*
Script: Core.js
	Mootools - My Object Oriented javascript.

License:
	MIT-style license.

MooTools Copyright:
	copyright (c) 2007 Valerio Proietti, <http://mad4milk.net>

MooTools Credits:
	- Class is slightly based on Base.js <http://dean.edwards.name/weblog/2006/03/base/> (c) 2006 Dean Edwards, License <http://creativecommons.org/licenses/LGPL/2.1/>
	- Some functions are inspired by those found in prototype.js <http://prototype.conio.net/> (c) 2005 Sam Stephenson sam [at] conio [dot] net, MIT-style license
	- Documentation by Aaron Newton (aaron.newton [at] cnet [dot] com) and Valerio Proietti.
*/

var MooTools = {
	'version': 1.1
};

/*
Function: $defined
	Returns true if the passed in value/object is defined, that means is not null or undefined.

Arguments:
	obj - object to inspect
*/

function $defined(obj){
	return (obj != undefined);
};

/*
Function: $type
	Returns the type of object that matches the element passed in.

Arguments:
	obj - the object to inspect.

Example:
	>var myString = 'hello';
	>$type(myString); //returns "string"

Returns:
	'element' - if obj is a DOM element node
	'textnode' - if obj is a DOM text node
	'whitespace' - if obj is a DOM whitespace node
	'arguments' - if obj is an arguments object
	'object' - if obj is an object
	'string' - if obj is a string
	'number' - if obj is a number
	'boolean' - if obj is a boolean
	'function' - if obj is a function
	'regexp' - if obj is a regular expression
	'class' - if obj is a Class. (created with new Class, or the extend of another class).
	'arguments' - if obj is the arguments object.
	'collection' - if obj is a native htmlelements collection, such as childNodes, getElementsByTagName .. etc.
	false - (boolean) if the object is not defined or none of the above.
*/

function $type(obj){
	if (!$defined(obj)) return false;
	if (obj.htmlElement) return 'element';
	var type = typeof obj;
	if (type == 'object' && obj.nodeName){
		switch(obj.nodeType){
			case 1: return 'element';
			case 3: return /\S/.test(obj.nodeValue) ? 'textnode' : 'whitespace';
		}
	}
	if (type == 'object' || type == 'function'){
		switch(obj.constructor){
			case Array: return 'array';
			case RegExp: return 'regexp';
			case Class: return 'class';
		}
		if (typeof obj.length == 'number'){
			if (obj.item) return 'collection';
			if (obj.callee) return 'arguments';
		}
	}
	return type;
};

/*
Function: $merge
	merges a number of objects recursively without referencing them or their sub-objects.

Arguments:
	any number of objects.

Example:
	>var mergedObj = $merge(obj1, obj2, obj3);
	>//obj1, obj2, and obj3 are unaltered
*/

function $merge(){
	var mix = {};
	for (var i = 0; i < arguments.length; i++){
		for (var property in arguments[i]){
			var ap = arguments[i][property];
			var mp = mix[property];
			if (mp && $type(ap) == 'object' && $type(mp) == 'object') mix[property] = $merge(mp, ap);
			else mix[property] = ap;
		}
	}
	return mix;
};

/*
Function: $extend
	Copies all the properties from the second passed object to the first passed Object.
	If you do myWhatever.extend = $extend the first parameter will become myWhatever, and your extend function will only need one parameter.

Example:
	(start code)
	var firstOb = {
		'name': 'John',
		'lastName': 'Doe'
	};
	var secondOb = {
		'age': '20',
		'sex': 'male',
		'lastName': 'Dorian'
	};
	$extend(firstOb, secondOb);
	//firstOb will become:
	{
		'name': 'John',
		'lastName': 'Dorian',
		'age': '20',
		'sex': 'male'
	};
	(end)

Returns:
	The first object, extended.
*/

var $extend = Object.extend = function(){
	var args = arguments;
	if (!args[1]) args = [this, args[0]];
	for (var property in args[1]) args[0][property] = args[1][property];
	return args[0];
};

/*
Function: $native
	Will add a .extend method to the objects passed as a parameter, but the property passed in will be copied to the object's prototype only if non previously existent.
	Its handy if you dont want the .extend method of an object to overwrite existing methods.
	Used automatically in mootools to implement Array/String/Function/Number methods to browser that dont support them whitout manual checking.

Arguments:
	a number of classes/native javascript objects

*/

var $native = Object.Native = function(){
	for (var i = 0, l = arguments.length; i < l; i++){
		arguments[i].extend = function(props){
			for (var prop in props){
				if (!this.prototype[prop]) this.prototype[prop] = props[prop];
				if (!this[prop]) this[prop] = $native.generic(prop);
			}
		};
	}
};

$native.generic = function(prop){
	return function(bind){
		return this.prototype[prop].apply(bind, Array.prototype.slice.call(arguments, 1));
	};
};

$native(Function, Array, String, Number);

/*
Class: Abstract
	Abstract class, to be used as singleton. Will add .extend to any object

Arguments:
	an object

Returns:
	the object with an .extend property, equivalent to <$extend>.
*/

var Abstract = function(obj){
	obj = obj || {};
	obj.extend = $extend;
	return obj;
};

//window, document

var Window = new Abstract(window);
var Document = new Abstract(document);
document.head = document.getElementsByTagName('head')[0];

/* Section: Utility Functions */

/*
Function: $chk
	Returns true if the passed in value/object exists or is 0, otherwise returns false.
	Useful to accept zeroes.

Arguments:
	obj - object to inspect
*/

function $chk(obj){
	return !!(obj || obj === 0);
};

/*
Function: $pick
	Returns the first object if defined, otherwise returns the second.

Arguments:
	obj - object to test
	picked - the default to return

Example:
	(start code)
		function say(ms*/
